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The games take place during historical events, an alternate history, and in the future. Gameplay is mainly composed of first-person shooter aspects, with a large emphasis on vehicle combat on land, in the air, and to some extent, the sea. A commercial success, the Battlefield series had sold 4.4 million units as of October 2004. [1]
The Battlefield 3 Beta was released on September 29, 2011. [33] Battlefield 3 was released on October 25, 2011 and has received high review scores and has received awards from IGN. On November 5, 2010, EASY Studios announced a follow-up to its free-to-play Battlefield Heroes, Battlefield Play4Free. EASY develops the free-to-play variants of ...
Battlefield 1942: Digital Illusions CE: WIN, OSX 2002-09-10 Battlefield Vietnam: Digital Illusions Canada: WIN 2004-03-14 Battlefield 2: Digital Illusions CE: WIN 2005-06-21 Battlefield 2: Modern Combat: DICE: PS2, Xbox, X360 2005-10-25 Battlefield 2142: DICE: WIN, OSX 2006-10-18 Battlefield: Bad Company: DICE: PS3, X360 2008-06-23 Battlefield ...
Since 1983 and the 1987 release of its Skate or Die!, Electronic Arts has respectively published and developed video games, bundles, as well as a handful of earlier productivity software. Only versions of games developed or published by EA, as well as those versions years of release, are listed.
View history; General ... Page information; Get shortened URL; Download QR code; Print/export Download as PDF; Printable version ... Media in category "Battlefield ...
The first game's familiar Counter Strike-like aesthetic had been tossed aside in favor of something noticeably more cartoonish. The reception was mixed, with loyal fans unsure of what to make of ...
The highest selling arcade game of the year is F-1. 1977 – The Atari Video Computer System (later the Atari 2600) is released as the first widely popular home video game console. [5] 1978 – Space Invaders is released, popularizing the medium and beginning the golden age of arcade video games. [6]
The game was named Battlefield 1, since the team considered World War I as "the dawn of all-out warfare". [24] Melee weapons were reworked so as to introduce more depth to the system. [ 25 ] According to creative director Lars Gustavsson, the setting was a concept for a very long time, and it had been the "dream" for the team to create a game ...