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  2. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision , [ citation needed ] it employs mathematical algorithms to interpret gestures.

  3. Outline of computer vision - Wikipedia

    en.wikipedia.org/wiki/Outline_of_computer_vision

    The following outline is provided as an overview of and topical guide to computer vision: Computer vision – interdisciplinary field that deals with how computers can be made to gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to automate tasks that the human visual system can do.

  4. Computer vision - Wikipedia

    en.wikipedia.org/wiki/Computer_vision

    Computer vision is an interdisciplinary field that deals with how computers can be made to gain high-level understanding from digital images or videos.From the perspective of engineering, it seeks to automate tasks that the human visual system can do.

  5. Perceptual computing - Wikipedia

    en.wikipedia.org/wiki/Perceptual_Computing

    Architecture for the perceptual computer. A vocabulary is application (context) dependent, and must be large enough so that it lets the end-user interact with the Per-C in a user-friendly manner. The encoder transforms words into fuzzy sets (FSs) and leads to a codebook – words with their associated FS models.

  6. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Humancomputer_interaction

    A device that allows interaction between human being and a computer is known as a "Human-computer Interface". As a field of research, humancomputer interaction is situated at the intersection of computer science , behavioral sciences , design , media studies , and several other fields of study .

  7. Brain–computer interface - Wikipedia

    en.wikipedia.org/wiki/Brain–computer_interface

    Passive BCI uses BCI to enrich human–machine interaction with information on the user's mental state, for example, simulations that detect when users intend to push brakes during emergency vehicle braking. [54] Game developers using passive BCIs understand that through repetition of game levels the user's cognitive state adapts.

  8. Image analysis - Wikipedia

    en.wikipedia.org/wiki/Image_analysis

    On the other hand, the human visual cortex is an excellent image analysis apparatus, especially for extracting higher-level information, and for many applications — including medicine, security, and remote sensing — human analysts still cannot be replaced by computers.

  9. Computational theory of mind - Wikipedia

    en.wikipedia.org/wiki/Computational_theory_of_mind

    This is essentially what the computational theory of mind presents us—a model in which the mind simply decodes symbols and outputs more symbols. Searle argues that this is not real understanding or intentionality. This was originally written as a repudiation of the idea that computers work like minds.