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  2. Comparison of programming languages (associative array)

    en.wikipedia.org/wiki/Comparison_of_programming...

    In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example:

  3. Wikipedia : Guide to Scribbling/Programmers' Quick start ...

    en.wikipedia.org/wiki/Wikipedia:Guide_to...

    Almost everything is a table. If it isn't a table, it's a string, a number, a boolean, a function, or a nil. Libraries are tables. string.gmatch is the "gmatch" entry in the table named by the global variable string. Arguments that you receive from MediaWiki are tables. But they're a bit special. Arrays are tables that follow a specific convention.

  4. Comparison of programming languages (array) - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    In addition to support for vectorized arithmetic and relational operations, these languages also vectorize common mathematical functions such as sine. For example, if x is an array, then y = sin (x) will result in an array y whose elements are sine of the corresponding elements of the array x. Vectorized index operations are also supported.

  5. Comparison of programming languages - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    Linden Scripting Language (LSL) Virtual worlds content scripting and animation Yes No No Yes No No Scripts exist in in-world objects De facto reference is the Second Life implementation of LSL. [31] Lua: Application, embedded scripting Yes Yes [32] Yes Yes No Yes Aspect-oriented, prototype-based No [33] Maple: Symbolic computation, numerical ...

  6. Help:Lua for beginners - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_for_beginners

    The script at Module:LuaCall has been written to accept any set of named parameters somename=value, for each one storing the string value in the variable with the name somename, and then allowing you to use these variables as parameters for any function available in Lua. The script then returns only the first value returned by the function (Lua ...

  7. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Ravi, a JIT-enabled Lua 5.3 language with optional static typing. JIT is guided by type information. [41] Shine, a fork of LuaJIT with many extensions, including a module system and a macro system. [42] Glua, a modified version embedded into the game Garry's Mod as its scripting language. [43] Teal, a statically typed Lua dialect written in Lua ...

  8. Associative array - Wikipedia

    en.wikipedia.org/wiki/Associative_array

    The most frequently used general-purpose implementation of an associative array is with a hash table: an array combined with a hash function that separates each key into a separate "bucket" of the array. The basic idea behind a hash table is that accessing an element of an array via its index is a simple, constant-time operation.

  9. Comparison of programming languages by type system - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    This is a comparison of the features of the type systems and type checking of multiple programming languages.. Brief definitions A nominal type system means that the language decides whether types are compatible and/or equivalent based on explicit declarations and names.