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Wands, Bruce Art of the Digital Age, Thames and Hudson 2006, pp. 89, 139, ISBN 0500286299 | ISBN 978-0500286296; Weibel, Peter and Shaw, Jeffrey, Future Cinema, MIT Press 2003, pp. 472,572-581, ISBN 0-262-69286-4; Wilson, Steve Information Arts: Intersections of Art, Science, and Technology ISBN 0-262-23209-X
Irrational Geometrics' digital art installation, 2008 by Pascal Dombis. Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational art that uses and engages with digital media. [1]
Hybrid art is a contemporary art movement in which artists work with frontier areas of science and emerging technologies. Artists work with fields such as biology, robotics, physical sciences, experimental interface technologies (such as speech, gesture, face recognition ), artificial intelligence, and information visualization.
2015–2017 // The Mobile Field Station (I Want to Teach the Whole World to Draw....moss) is a mobile art and science moss herbarium in collaboration with expert bryologists beginning at PULSE 2015 Art Fair/Miami Art Basel Week and travelling to urban and rural sites observing, classifying, drawing with ancient and current technologies through public engagement activities.
He argues further that what distinguishes the artists who practice virtual art from traditional artists is their combined commitment to aesthetics and technology. Their "extra-artistic" goals – linked to their aesthetic intentions – concern not only science and society but also basic human needs and drives. [7]
Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist or the spectators to become part of the artwork in some way.
العربية; Azərbaycanca; বাংলা; Беларуская; Български; Català; Čeština; Eesti; Ελληνικά; Español; Esperanto; Euskara
Their practice is the exploration of artificial intelligence, queer theory and technical biases. Libby Heaney, [8] active from 2010s to present. Heaney's practice includes work with chatbots. Mario Klingemann, [9] active from 2010s to present. Klingemann's works examine creativity, culture, and perception through machine learning and artificial ...
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related to: artists that use digital art to draw ideas and practice to build