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  2. Health effects from noise - Wikipedia

    en.wikipedia.org/wiki/Health_effects_from_noise

    Tinnitus is an auditory disorder characterized by the perception of a sound (ringing, chirping, buzzing, etc.) in the ear in the absence of an external sound source. There are two types of tinnitus: subjective and objective. Subjective is the most common and can only be heard "in the head" by the person affected.

  3. Noise-induced hearing loss - Wikipedia

    en.wikipedia.org/wiki/Noise-induced_hearing_loss

    In January 2024, BMJ Public Health published a systematic review of 14 studies investigating associations between sound-induced hearing loss and playing video games and esports that found a significant association between gaming and hearing loss or tinnitus and that the average measured sound levels during gameplay by subjects (which averaged 3 ...

  4. Chalkboard scraping - Wikipedia

    en.wikipedia.org/wiki/Chalkboard_scraping

    In contrast, humans are less averse to the white noise than to scraping. [4] A 1986 study used a tape-recording of a three-pronged garden tool similar to a fork being "grided" across a chalkboard, which roughly reproduces the sound of fingernails on chalkboard. The recording was then manipulated, removing pitches at the extremities and the median.

  5. Diplacusis - Wikipedia

    en.wikipedia.org/wiki/Diplacusis

    If one ear has normal thresholds while the other has sensorineural hearing loss (SNHL), diplacusis may be present, as much as 15–20% (for example 200 Hz one ear => 240 Hz in the other). [citation needed] The pitch may be difficult to match because the SNHL ear hears the sound "fuzzy". Bilateral SNHL gives less diplacusis, but pitch ...

  6. Auditory fatigue - Wikipedia

    en.wikipedia.org/wiki/Auditory_fatigue

    Auditory fatigue is defined as a temporary loss of hearing after exposure to sound. This results in a temporary shift of the auditory threshold known as a temporary threshold shift (TTS). The damage can become permanent ( permanent threshold shift , PTS) if sufficient recovery time is not allowed before continued sound exposure. [ 1 ]

  7. Psychoacoustics - Wikipedia

    en.wikipedia.org/wiki/Psychoacoustics

    The human ear can nominally hear sounds in the range 20 to 20 000 Hz. The upper limit tends to decrease with age; most adults are unable to hear above 16 000 Hz. Under ideal laboratory conditions, the lowest frequency that has been identified as a musical tone is 12 Hz. [6] Tones between 4 and 16 Hz can be perceived via the body's sense of touch.

  8. Donald Trump’s ear appears to have come out relatively unscathed from the July 13 attempt on his life during a rally in Butler, Pennsylvania, according to a reporter who recently sat down with ...

  9. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    Some games, in an attempt to increase player immersion and reduce potential screen clutter, have most or all elements disappear when not needed (usually when the status they display is static), a method commonly referred to as a "dynamic HUD". In most cases, the player can display them all by pausing the game or pressing a button.