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  2. Data collection system - Wikipedia

    en.wikipedia.org/wiki/Data_collection_system

    Data collection systems are an end-product of software development. Identifying and categorizing software or a software sub-system as having aspects of, or as actually being a "Data collection system" is very important. This categorization allows encyclopedic knowledge to be gathered and applied in the design and implementation of future systems.

  3. List of software development philosophies - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Davis 201 Principles of Software Development [12] Don't Make Me Think (Principles of intuitive navigation and information design) [13] The Art of Computer Programming (general computer-science masterpiece by Donald E. Knuth) The Cathedral and the Bazaar - book comparing top-down vs. bottom-up open-source software; The Philosophy of Computer ...

  4. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  5. Booch method - Wikipedia

    en.wikipedia.org/wiki/Booch_method

    The Booch method [1] is a method for object-oriented software development. It is composed of an object modeling language, [2] an iterative object-oriented development process, [3] and a set of recommended practices. [4] The method was authored by Grady Booch when he was working for Rational Software (acquired by IBM), published in 1992 and ...

  6. Donald Bren School of Information and Computer Sciences

    en.wikipedia.org/wiki/Donald_Bren_School_of...

    ICS buildings (center and left) viewed from the top of Bren Hall. The Donald Bren School of Information and Computer Sciences, also known colloquially as UCI's School of ICS or simply the Bren School, is an academic unit of the University of California, Irvine (UCI), and the only dedicated school of computer science in the University of California system.

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  8. Composite pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_pattern

    Design for uniformity: Child-related operations are defined in the Component interface. This enables clients to treat Leaf and Composite objects uniformly. But type safety is lost because clients can perform child-related operations on Leaf objects. Design for type safety: Child-related operations are defined only in the Composite class.

  9. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology." [3]: 272 Thus, the GRASP principles are really a mental toolset, a learning aid to help in the design of object-oriented software.

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