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Jordan Mechner (born June 4, 1964) [3] is an American video game designer, author, screenwriter, filmmaker, and former video game programmer. [4] A major figure in the development of cinematic video games [5] and a pioneer in video game animation, [6] he began his career designing and programming the bestselling 1984 martial arts game Karateka for the Apple II while a student at Yale University.
Kohler went through Mechner's journals he kept while in college, discovering that the material could be used to chronologically tell the history of game's development. He wanted to place the game's history in a timeline, showcasing earlier games developed by the creator and prototypes of the game that would lead to its final form.
Historical timelines show the significant historical events and developments for a specific topic, over the course of centuries or millennia. Graphical timelines provide a visual representation for the timespan of multiple events that have a particular duration, over the course of centuries or millennia.
Jordan Mechner finished writing the story for a graphic novel in 2007. The novel was written by A.B. Sina, and illustrated by Alex Puvilland and LeUyen Pham. It was released by First Second Books in autumn 2008. [60] [61] The story follows two Princes, jumping between the 9th and 13th centuries. Although it belongs to the franchise the plot is ...
Kohler stated that the audience immediately picked up the idea of going through a timeline within Atari 50 and following the history, which gave the team at Digital Eclipse the confidence to continue with the format. The first Gold Master Series release was The Making of Karateka (2023), which chronicled the history of Karateka (1984).
Prince of Persia is a media franchise that started with a series of video games created by Jordan Mechner, and has spawned a large number of games in different platforms, between ports, sequels and spin-offs. The original Prince of Persia game, with its more than 20 platform ports, is one of the most ported games in videogame history [1] [2]
Mechner co-authored the graphic novel with A. B. Sina, which was illustrated by LeUyen Pham and Alex Puvilland. [11] Mechner, approached by publisher First Second Books about creating a book based on the character, felt the time was right to create a property independent of both the games and the movie adaptation. [16]
[6] [10] Series creator Jordan Mechner was brought in as a creative consultant, and co-authored the scenario; the cutscene dialogue was written by John Morgan. [1] [11] Mechner was brought on board after finishing work on The Last Express. [12] He never felt connected to the project, saying that it was always the brainchild of producer Andrew ...