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Jordan Mechner (born June 4, 1964) [3] is an American video game designer, author, screenwriter, filmmaker, and former video game programmer. [4] A major figure in the development of cinematic video games [5] and a pioneer in video game animation, [6] he began his career designing and programming the bestselling 1984 martial arts game Karateka for the Apple II while a student at Yale University.
Jordan Mechner finished writing the story for a graphic novel in 2007. The novel was written by A.B. Sina, and illustrated by Alex Puvilland and LeUyen Pham. It was released by First Second Books in autumn 2008. [60] [61] The story follows two Princes, jumping between the 9th and 13th centuries. Although it belongs to the franchise the plot is ...
This look pleased Mechner, and became associated with the character during the original trilogy. [41] Speaking on the Prince's role in The Shadow and the Flame, Mechner admitted to taking a hands-off approach due to his work on The Last Express (1997), and that he was growing tired of the character due to development pressures. [42]
By May, actors Jake Gyllenhaal and Gemma Arterton were cast into the lead roles. With a new script by Jordan Mechner, Doug Miro, Carlo Bernard, and Boaz Yakin, filming began in July in Morocco as well as London. [14] Eight weeks were spent in Morocco before the first unit moved to Pinewood. [15]
[6] [10] Series creator Jordan Mechner was brought in as a creative consultant, and co-authored the scenario; the cutscene dialogue was written by John Morgan. [1] [11] Mechner was brought on board after finishing work on The Last Express. [12] He never felt connected to the project, saying that it was always the brainchild of producer Andrew ...
She designed and wrote the games Gumball and D/Generation; [5] was the model for one of the characters in Jordan Mechner's game Prince of Persia; and was technical director for The Last Express. [ 6 ]
Prince of Persia is a 1989 cinematic platform game developed and published by Broderbund for the Apple II.It was designed and implemented by Jordan Mechner.Taking place in medieval Persia, players control an unnamed protagonist who must venture through a series of dungeons to defeat the evil Grand Vizier Jaffar and save an imprisoned princess.
Jordan Mechner, scenario writer and game designer for The Sands of Time, at WonderCon 2010. Mechner created the scenario and wrote the game's script. [12] While doing his research for the script, Mechner read a translation of the Shahnameh, an epic poem written by Ferdowsi between the 10th and 11th century. Reading it through helped Mechner ...