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  2. Conflict (narrative) - Wikipedia

    en.wikipedia.org/wiki/Conflict_(narrative)

    The literary purpose of conflict is to create tension in the story, making readers more interested by leaving them uncertain which of the characters or forces will prevail. [2] There may be multiple points of conflict in a single story, as characters may have more than one desire or may struggle against more than one opposing force. [3]

  3. Doki Doki Literature Club! - Wikipedia

    en.wikipedia.org/wiki/Doki_Doki_Literature_Club!

    Doki Doki Literature Club! (sometimes abbreviated as DDLC) is a 2017 visual novel video game developed by Team Salvato for personal computers.The story follows a student who reluctantly joins his high school's literature club at the insistence of his friend Sayori, and is given the option to romantically pursue her, Yuri, or Natsuki.

  4. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game [a] or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality ...

  5. Category:Video games based on novels - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_based...

    This can include novels and short stories, published in books, magazines, in e-books or even online as text. Limitations: If the game directly references content or design from another adaptation of literature, such as a movie, it is no longer considered to be based "solely" on the original literature and is instead based on the new derivative ...

  6. Slice of life - Wikipedia

    en.wikipedia.org/wiki/Slice_of_Life

    Slice of life is a depiction of mundane experiences in art and entertainment. [1] In theater, slice of life refers to naturalism, while in literary parlance it is a narrative technique in which a seemingly arbitrary sequence of events in a character's life is presented, often lacking plot development, conflict, and exposition, as well as often having an open ending.

  7. Visual novel - Wikipedia

    en.wikipedia.org/wiki/Visual_novel

    Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.

  8. Ludonarrative dissonance - Wikipedia

    en.wikipedia.org/wiki/Ludonarrative_dissonance

    Ludonarrative dissonance is the conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. [1] [2] [3] Ludonarrative (from ludus, "game", and narrative) refers to the intersection of a video game's ludic elements and narrative elements. [1]

  9. Violence in literature - Wikipedia

    en.wikipedia.org/wiki/Violence_in_literature

    Violence in literature refers to the recurrent use of violence as a storytelling motif in classic and contemporary literature, both fiction and non-fiction. [1] Depending on the nature of the narrative, violence can be represented either through graphic descriptions or psychological and emotional suffering.