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  2. File:Rendering using Cycles in Blender.webm - Wikipedia

    en.wikipedia.org/wiki/File:Rendering_using...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  3. Blend4Web - Wikipedia

    en.wikipedia.org/wiki/Blend4Web

    The Blend4Web framework leverages Blender to edit 3D scenes. Content rendering relies on WebGL, Web Audio, WebVR, and other web standards, without the use of plug-ins. [2] It is dual-licensed. The framework is distributed under the free and open source GPLv3 and, a non-free license - with the source code being hosted on GitHub. [3]

  4. Figma - Wikipedia

    en.wikipedia.org/wiki/Figma

    Figma is a collaborative web application for interface design, with additional offline features enabled by desktop applications for macOS and Windows. The feature set of Figma focuses on user interface and user experience design, with an emphasis on real-time collaboration , [ 2 ] utilising a variety of vector graphics editor and prototyping tools.

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    A distinction is made between real-time rendering, in which images are generated and displayed immediately (ideally fast enough to give the impression of motion or animation), and offline rendering (sometimes called pre-rendering) in which images, or film or video frames, are generated for later viewing. Offline rendering can use a slower and ...

  6. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic wireframe rendering through polygon-based rendering, to more advanced techniques such as: scanline rendering, ray tracing, or radiosity. Rendering may take from fractions of a second to days for a single image/frame.

  7. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Dodging lightens an image, while burning darkens it. Dodging the image is the same as burning its negative (and vice versa). Dodge modes: The Screen blend mode inverts both layers, multiplies them, and then inverts that result. The Color Dodge blend mode divides the bottom layer by the inverted top layer. This lightens the bottom layer ...

  8. Framebuffer object - Wikipedia

    en.wikipedia.org/wiki/Framebuffer_Object

    The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture.By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects.

  9. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    The ambient occlusion map (middle image) for this scene darkens only the innermost angles of corners. In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded ...