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  2. Toy problem - Wikipedia

    en.wikipedia.org/wiki/Toy_problem

    Vacuum World, a shortest path problem in which the goal is to vacuum up all the pieces of dirt. In scientific disciplines, a toy problem [1] [2] or a puzzlelike problem [3] is a problem that is not of immediate scientific interest, yet is used as an expository device to illustrate a trait that may be shared by other, more complicated, instances of the problem, or as a way to explain a ...

  3. Balance puzzle - Wikipedia

    en.wikipedia.org/wiki/Balance_puzzle

    1) Subdivide the coins in to 2 groups of 4 coins and a third group with the remaining 5 coins. 2) Test 1, Test the 2 groups of 4 coins against each other: a. If the coins balance, the odd coin is in the population of 5 and proceed to test 2a. b. The odd coin is among the population of 8 coins, proceed in the same way as in the 12 coins problem.

  4. Verbal arithmetic - Wikipedia

    en.wikipedia.org/wiki/Verbal_arithmetic

    Verbal arithmetic, also known as alphametics, cryptarithmetic, cryptarithm or word addition, is a type of mathematical game consisting of a mathematical equation among unknown numbers, whose digits are represented by letters of the alphabet.

  5. Stable roommates problem - Wikipedia

    en.wikipedia.org/wiki/Stable_roommates_problem

    The matching is stable if there are no two elements which are not roommates and which both prefer each other to their roommate under the matching. This is distinct from the stable-marriage problem in that the stable-roommates problem allows matches between any two elements, not just between classes of "men" and "women". It is commonly stated as:

  6. Coin problem - Wikipedia

    en.wikipedia.org/wiki/Coin_problem

    Frobenius coin problem with 2-pence and 5-pence coins visualised as graphs: Sloping lines denote graphs of 2x+5y=n where n is the total in pence, and x and y are the non-negative number of 2p and 5p coins, respectively. A point on a line gives a combination of 2p and 5p for its given total (green).

  7. Pinwheel scheduling - Wikipedia

    en.wikipedia.org/wiki/Pinwheel_scheduling

    In mathematics and computer science, the pinwheel scheduling problem is a problem in real-time scheduling with repeating tasks of unit length and hard constraints on the time between repetitions. When a pinwheel scheduling problem has a solution, it has one in which the schedule repeats periodically.

  8. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  9. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The problem is a paradox of the veridical type, because the solution is so counterintuitive it can seem absurd but is nevertheless demonstrably true. The Monty Hall problem is mathematically related closely to the earlier three prisoners problem and to the much older Bertrand's box paradox.