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The Water Temple is an area from the 1998 Nintendo 64 video game The Legend of Zelda: Ocarina of Time. It is the sixth dungeon encountered in the game. It was created by Ocarina of Time director Eiji Aonuma, who was inspired by his love of diving. It has players raising and lowering water levels to access different areas while utilizing a pair ...
The manga adaptation of Ocarina of Time has Navi serve a similar role as the video game, the two of them forming a mutual bond. [11] An official, non-canonical book titled Link and the Portal of Doom also features Navi. The plot takes place after the events of Ocarina of Time and involves Navi helping Link close a portal that threatens Hyrule. [12]
The console's top five is rounded out by Rare's GoldenEye 007 in third, with sales of just over 8 million units, [2] The Legend of Zelda: Ocarina of Time in fourth, with 7.6 million units sold worldwide, [3] and Super Smash Bros. in fifth, with sales of more than 5.5 million units. [4]
Ura Zelda was released on the GameCube in 2002 in Japan as Zeruda no Densetsu: Toki no Okarina GC Ura (ゼルダの伝説 時のオカリナ GC裏) and in 2003 in North America and Europe as The Legend of Zelda: Ocarina of Time Master Quest. [86] [91] [93] According to Miyamoto, Ura Zelda was simple to port as it used few of the 64DD features. [91]
The iQue Player's library has 14 games, light conversions from past releases for the Nintendo 64 in Europe, North America, and Japan. One game was canceled, The Legend of Zelda: Majora's Mask [15] and another, a Traditional Chinese version of The Legend of Zelda: Ocarina of Time, was completed but never announced. [16]
- Place the red clown nose on the clown face where the nose is missing. - This will start a puzzle game. - To solve the puzzle, simply turn each of the four handles until they make a part of the ...
Amongst the more noted discoveries are the secret menus in the Mortal Kombat games, [8] [10] [11] and The Legend of Zelda prototype, which was "extensively" catalogued and what The Cutting Room Floor moderator GoldS considers the site's most important article.
In 2012, Zfg (then-known as ZeldaFreakGlitcha) was the first to use the "Ganondoor" exploit to set a world record in The Legend of Zelda: Ocarina of Time under any completion percent. [ 2 ] [ 3 ] The exploit allows players to teleport from the first dungeon to the last, skipping most of the game. [ 4 ]