Search results
Results from the WOW.Com Content Network
Players could engage in single or group pvp combat and each side could have up to 5 players. The difficulty of the match was also scaled according to the ratio of the group sizes. For instance, a single player facing off against a team of two players would be at 100% power while the other team's two players would be toned down in damage and armor.
In multiplayer games, loot may be provided in such a manner that only one player may acquire any given item. "Ninja-looting" is the resulting practice of looting items off enemies defeated by other players. [3] Players may choose to employ a loot system to distribute their spoils. In a PVP situation, loot may be taken from a defeated player. [3]
Diablo II is a 2000 action role-playing game developed by Blizzard North and published by Blizzard Entertainment for Microsoft Windows, Classic Mac OS, and OS X.The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game.
Twinking is a type of behavior in role-playing games that is disapproved of by other players. A player who engages in such behavior is known as a twink.The precise definition of twinking varies depending on the variety of role-playing game:
Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, [1] [2] refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as guns) as secondary weapons.
PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. [3]
Lobbies are menu screens where players can inspect the upcoming game session, examine the results of the last, change their settings, and talk to each other. [2] In many games, players return to the lobby at the end of each session. In some, players joining a session that has already started are placed in the lobby until the start of the next.
The Diablo: Battle Chest (2001) contained Diablo, Diablo II and Diablo II ' s expansion, Lord of Destruction. Later releases of the Diablo: Battle Chest also have a strategy guide for Diablo II and Lord of Destruction, [103] though subsequent releases do not include the original game, instead featuring Diablo II, its expansion, and their ...