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  2. List of sound chips - Wikipedia

    en.wikipedia.org/wiki/List_of_sound_chips

    Max sample depth (bits) Max sample rate (Hz) Applications Notes Ref; Analog Devices: AD1848 1992 Multiple stereo channels, unlimited 16 48,000 Original Windows Sound System card by Microsoft, Ensoniq Soundscape S-2000 and Elite cards Digital-to-analog codec chip, 2-channel stereo input/output [93] ARM Ltd. VIDC20: 1994 8 16 44,100 Risc PC ...

  3. 48,000 Hz - Wikipedia

    en.wikipedia.org/wiki/48,000_Hz

    The DVD format uses the 48 kHz sampling rate, and its doublings. In digital audio, 48,000 Hz (also represented as 48 kHz or DVD Quality) is a common sampling rate. It has become the standard for professional audio and video. 48 kHz is evenly divisible by 24, a common frame rate for media, such as film, unlike 44.1 kHz. [i]

  4. Compact Disc Digital Audio - Wikipedia

    en.wikipedia.org/wiki/Compact_Disc_Digital_Audio

    The audio bit rate for a Red Book audio CD is 1,411,200 bits per second (1,411 kbit/s) or 176,400 bytes per second; 2 channels × 44,100 samples per second per channel × 16 bits per sample. Audio data coming in from a CD is contained in sectors, each sector being 2,352 bytes, and with 75 sectors containing 1 second of audio.

  5. Sampling (signal processing) - Wikipedia

    en.wikipedia.org/wiki/Sampling_(signal_processing)

    48,000 Hz: The standard audio sampling rate used by professional digital video equipment such as tape recorders, video servers, vision mixers and so on. This rate was chosen because it could reconstruct frequencies up to 22 kHz and work with 29.97 frames per second NTSC video – as well as 25 frame/s, 30 frame/s and 24 frame/s systems.

  6. 44,100 Hz - Wikipedia

    en.wikipedia.org/wiki/44,100_Hz

    This sample rate has become the standard rate for professional audio. [2] Until recently [ when? ] , sample rate conversion between 44,100 Hz and 48,000 Hz was complicated by the high ratio number between the rates of these as the lowest common denominator of 44,100 and 48,000 is 147:160, but with modern [ vague ] technology this conversion is ...

  7. Lists of video games - Wikipedia

    en.wikipedia.org/wiki/Lists_of_video_games

    List of Game & Watch games; List of Game Boy games. List of multiplayer Game Boy games; List of Super Game Boy games; List of Game Boy Color games; List of Game Boy Advance games; List of Pokémon Mini games; List of Nintendo DS games. List of DSiWare games and applications; List of Nintendo 3DS games. List of Virtual Console games for Nintendo ...

  8. RTP payload formats - Wikipedia

    en.wikipedia.org/wiki/RTP_payload_formats

    Adaptive Multi-Rate Wideband audio (ITU-T G.722.2) RFC 4867 dynamic (or profile) AMR-WB+ audio 1, 2 or omit 72000 13.3–40 Extended Adaptive Multi Rate – WideBand audio RFC 4352 dynamic (or profile) vorbis audio (various) (various) Vorbis audio RFC 5215 dynamic (or profile) opus audio 1, 2 48000 [note 3] 2.5–60 20 Opus audio RFC 7587

  9. Opus (audio format) - Wikipedia

    en.wikipedia.org/wiki/Opus_(audio_format)

    Possible bitrate and latency combinations compared with other audio formats. Opus supports constant and variable bitrate encoding from 6 kbit/s to 510 kbit/s (or up to 256 kbit/s per channel for multi-channel tracks), frame sizes from 2.5 ms to 60 ms, and five sampling rates from 8 kHz (with 4 kHz bandwidth) to 48 kHz (with 20 kHz bandwidth, the human hearing range).