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Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...
This approach to architecture attempts to balance latency, throughput, and fault-tolerance by using batch processing to provide comprehensive and accurate views of batch data, while simultaneously using real-time stream processing to provide views of online data. The two view outputs may be joined before presentation.
Data processing modes or computing modes are classifications of different types of computer processing. [1] Interactive computing or Interactive processing, historically introduced as Time-sharing; Transaction processing; Batch processing; Real-time processing
The term "near real-time" or "nearly real-time" (NRT), in telecommunications and computing, refers to the time delay introduced, by automated data processing or network transmission, between the occurrence of an event and the use of the processed data, such as for display or feedback and control purposes. For example, a near-real-time display ...
A batch window is "a period of less-intensive online activity", [11] when the computer system is able to run batch jobs without interference from, or with, interactive online systems. A bank's end-of-day (EOD) jobs require the concept of cutover , where transaction and data are cut off for a particular day's batch activity ("deposits after 3 PM ...
A job scheduler is a computer application for controlling unattended background program execution of jobs. [1] This is commonly called batch scheduling, as execution of non-interactive jobs is often called batch processing, though traditional job and batch are distinguished and contrasted; see that page for details.
Stream processing — in parallel processing, especially in graphic processing, the term stream is applied to hardware as well as software. There it defines the quasi-continuous flow of data that is processed in a dataflow programming language as soon as the program state meets the starting condition of the stream.
Visual computing [1] is a fairly new term, which got its current meaning around 2005, when the International Symposium on Visual Computing first convened. [2] Areas of computer technology concerning images, such as image formats, filtering methods, color models, and image metrics, have in common many mathematical methods and algorithms.