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This approach to architecture attempts to balance latency, throughput, and fault-tolerance by using batch processing to provide comprehensive and accurate views of batch data, while simultaneously using real-time stream processing to provide views of online data. The two view outputs may be joined before presentation.
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...
A batch window is "a period of less-intensive online activity", [11] when the computer system is able to run batch jobs without interference from, or with, interactive online systems. A bank's end-of-day (EOD) jobs require the concept of cutover , where transaction and data are cut off for a particular day's batch activity ("deposits after 3 PM ...
The term "near real-time" or "nearly real-time" (NRT), in telecommunications and computing, refers to the time delay introduced, by automated data processing or network transmission, between the occurrence of an event and the use of the processed data, such as for display or feedback and control purposes. For example, a near-real-time display ...
A job scheduler is a computer application for controlling unattended background program execution of jobs. [1] This is commonly called batch scheduling, as execution of non-interactive jobs is often called batch processing, though traditional job and batch are distinguished and contrasted; see that page for details.
Interactive computing focuses on real-time interaction ("dialog") between the computer and the operator, and the technologies that enable them. [1] If the response of the computer system is complex enough, it is said that the system is conducting social interaction; some systems try to achieve this through the implementation of social interfaces.
Data processing modes or computing modes are classifications of different types of computer processing. [1] Interactive computing or Interactive processing, historically introduced as Time-sharing; Transaction processing; Batch processing; Real-time processing
The model of the graphics pipeline is usually used in real-time rendering. Often, most of the pipeline steps are implemented in hardware, which allows for special optimizations . The term "pipeline" is used in a similar sense for the pipeline in processors : the individual steps of the pipeline run in parallel as long as any given step has what ...