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FlatBuffers is a free software library implementing a serialization format similar to Protocol Buffers, Thrift, Apache Avro, SBE, and Cap'n Proto, primarily written by Wouter van Oortmerssen and open-sourced by Google. It supports “zero-copy” deserialization, so that accessing the serialized data does not require first copying it into a ...
^ PHP will unserialize any floating-point number correctly, but will serialize them to their full decimal expansion. For example, 3.14 will be serialized to 3.140 000 000 000 000 124 344 978 758 017 532 527 446 746 826 171 875. ^ XML data bindings and SOAP serialization tools provide type-safe XML serialization of programming data structures ...
Concise Binary Object Representation (CBOR) is a binary data serialization format loosely based on JSON authored by Carsten Bormann and Paul Hoffman. [a] Like JSON it allows the transmission of data objects that contain name–value pairs, but in a more concise manner. This increases processing and transfer speeds at the cost of human readability.
A non-blocking linked list is an example of non-blocking data structures designed to implement a linked list in shared memory using synchronization primitives: Compare-and-swap; Fetch-and-add; Load-link/store-conditional; Several strategies for implementing non-blocking lists have been suggested.
This is a list of proprietary source-available software, which has available source code, but is not classified as free software or open-source software. In some cases, this type of software is originally sold and released without the source code , and the source code becomes available later.
When Kotlin was announced as an official Android development language at Google I/O in May 2017, it became the third language fully supported for Android, after Java and C++. [47] As of 2020, Kotlin is the most widely used language on Android, with Google estimating that 70% of the top 1,000 apps on the Play Store are written in Kotlin. Google ...
Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.
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