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  2. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In computer science, futures, promises, delays, and deferreds are constructs used for synchronizing program execution in some concurrent programming languages.Each is an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete.

  3. Proxy (statistics) - Wikipedia

    en.wikipedia.org/wiki/Proxy_(statistics)

    In statistics, a proxy or proxy variable is a variable that is not in itself directly relevant, but that serves in place of an unobservable or immeasurable variable. [1] In order for a variable to be a good proxy, it must have a close correlation, not necessarily linear, with the variable of interest. This correlation might be either positive ...

  4. Proxy pattern - Wikipedia

    en.wikipedia.org/wiki/Proxy_pattern

    In computer programming, the proxy pattern is a software design pattern. A proxy , in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.

  5. Bad control - Wikipedia

    en.wikipedia.org/wiki/Bad_control

    In this example, innate ability (thought of as for example IQ at pre-school age) is a variable influencing wages , but its value is unavailable to researchers at the time of estimation. Instead they choose before-work IQ test scores L {\displaystyle L} , or late ability, as a proxy variable to estimate innate ability and perform regression from ...

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    The instance is usually stored as a private static variable; the instance is created when the variable is initialized, at some point before when the static method is first called. This C++23 implementation is based on the pre-C++98 implementation in the book [ citation needed ] .

  7. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    This example is in Smalltalk, of a typical accessor method to return the value of a variable using lazy initialization. height ^ height ifNil: [ height := 2.0 ] . The 'non-lazy' alternative is to use an initialization method that is run when the object is created and then use a simpler accessor method to fetch the value.

  8. Reference (computer science) - Wikipedia

    en.wikipedia.org/wiki/Reference_(computer_science)

    A reference to a live distributed object is another example: it is a complete specification for how to construct a small software component called a proxy that will subsequently engage in a peer-to-peer interaction, and through which the local machine may gain access to data that is replicated or exists only as a weakly consistent message ...

  9. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    This is analogous to subclasses deferring requests to parent classes. But with inheritance, an inherited operation can always refer to the receiving object through the this member variable in C++ and self in Smalltalk. To achieve the same effect with delegation, the receiver passes itself to the delegate to let the delegated operation refer to ...