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  2. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C style Yes 2D DOS, Apple SOS, ProDOS, Classic Mac OS, Atari TOS: List: Proprietary: Adventure Game Studio: C++: 1997 AGSScript Yes 2D Windows, Linux: Chzo Mythos, Blackwell: Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games: Aleph One: C++: 1999

  4. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Vulkan is supported starting in version 4.0 and also includes the possibility of support for Metal using MoltenVK. [35] The engine supports normal mapping , specularity , dynamic shadows using shadow maps , baked and dynamic global illumination , and full-screen post-processing effects like bloom , depth of field , high-dynamic-range rendering ...

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Text to be rendered (along with size, position, orientation, color, and font) Clipping information, if only part of a shape or bitmap image should be rendered; Transparency and compositing information for rendering overlapping shapes; Color space information, allowing the image to be rendered consistently on different displays and printers

  6. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?

  7. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, [56] and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post ...

  8. FF Dax - Wikipedia

    en.wikipedia.org/wiki/FF_Dax

    It is also used as a branding font by a few organisations and companies. The UPS Sans typeface, used in most of United Parcel Service branding since 2003, is a modified version of FF Dax. Wm Morrison , the British supermarket chain uses FF Dax on most in-store promotional material, hanging product location signs, and points of interest around ...

  9. Source Code Pro - Wikipedia

    en.wikipedia.org/wiki/Source_Code_Pro

    Source Code Pro is a set of monospaced OpenType fonts designed to work well in coding environments. This family of fonts complements the Source Sans family and is available in seven weights: Extralight, Light, Regular, Medium, Semibold, Bold, Black. Changes from Source Sans Pro include: [1] Long x-height; Dotted zero; Redesigned i, j, and l