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  2. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    In graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph.A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges.

  3. Pointer jumping - Wikipedia

    en.wikipedia.org/wiki/Pointer_jumping

    Pointer jumping or path doubling is a design technique for parallel algorithms that operate on pointer structures, such as linked lists and directed graphs. Pointer jumping allows an algorithm to follow paths with a time complexity that is logarithmic with respect to the length of the longest path.

  4. Maximum subarray problem - Wikipedia

    en.wikipedia.org/wiki/Maximum_subarray_problem

    For example, for the array of values [−2, 1, −3, 4, −1, 2, 1, −5, 4], the contiguous subarray with the largest sum is [4, −1, 2, 1], with sum 6. Some properties of this problem are: If the array contains all non-negative numbers, then the problem is trivial; a maximum subarray is the entire array.

  5. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Two primary problems of pathfinding are (1) to find a path between two nodes in a graph; and (2) the shortest path problem—to find the optimal shortest path. Basic algorithms such as breadth-first and depth-first search address the first problem by exhausting all possibilities; starting from the given node, they iterate over all potential ...

  6. Row- and column-major order - Wikipedia

    en.wikipedia.org/wiki/Row-_and_column-major_order

    More generally, there are d! possible orders for a given array, one for each permutation of dimensions (with row-major and column-order just 2 special cases), although the lists of stride values are not necessarily permutations of each other, e.g., in the 2-by-3 example above, the strides are (3,1) for row-major and (1,2) for column-major.

  7. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  8. Z-order curve - Wikipedia

    en.wikipedia.org/wiki/Z-order_curve

    The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [5] [6] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [7] or they can be used to build a pointer based quadtree.

  9. Adjacency list - Wikipedia

    en.wikipedia.org/wiki/Adjacency_list

    An adjacency list representation for a graph associates each vertex in the graph with the collection of its neighbouring vertices or edges. There are many variations of this basic idea, differing in the details of how they implement the association between vertices and collections, in how they implement the collections, in whether they include both vertices and edges or only vertices as first ...