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The game allows only one side's plan to succeed, although a player may change plans during the game. There are two different ways of winning the game (see below). Certain strategies and tactics, however, allow both sides the chance of securing a better idea of the other's plan as the game progresses.
WarGames: Defcon 1, a real-time strategy game only loosely related to the film, was released for the PlayStation and PC in 1998. A game inspired by the film, called "Computer War" from Thorn EMI , in which the player must track and shoot down intercontinental ballistic missiles , as well as crack a computer code, was released for the Atari 8 ...
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The Generals, or The Generals Electronic Strategy Game, is an electronic abstract strategy game published in 1980 by Ideal Toy Company.It implements the gameplay of the 1970 game Game of the Generals, in which two players contest control of spaces on a game board by moving game pieces with ranks hidden to their opponent and challenging opposing pieces; the results of challenges are determined ...
Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and video game walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in book form and also as articles within ...
Leadership: Six Studies in World Strategy is an English-language book on international relations by Henry Kissinger, published by Penguin Books on April 28, 2022. The book reflects Kissinger's views on effective leadership, [1] presenting a treatise on governance and political leaders through six exemplary individuals from the 20th century, including Konrad Adenauer, Charles de Gaulle ...
Strategic leadership filters the applicable information, creating an environment where learning can take place. Strategic leadership is a combined responsibility of the leader, the follower, and the organization. Leadership presents challenges that call forth the best in people, and bring them together around a shared sense of purpose.
The Infinite Game is a 2019 book by Simon Sinek, applying ideas from James P. Carse's similarly titled book, Finite and Infinite Games to topics of business and leadership. [1] The book is based on Carse's distinction between two types of games: finite games and infinite games. As Sinek explains, finite games (e.g. chess and football) are ...