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  2. Biovision Hierarchy - Wikipedia

    en.wikipedia.org/wiki/Biovision_Hierarchy

    BVH allowed for the automatic capture and recording of motion data, making it easier and more efficient to create realistic animations. Today, BVH remains a widely used file format for motion capture data and is supported by many animation software packages, such as Autodesk's Maya and Blender. It has become an essential tool in the animation ...

  3. POV-Ray - Wikipedia

    en.wikipedia.org/wiki/POV-Ray

    On the other hand, script-based primitive modeling is not always a practical method to create certain objects, such as realistic characters or complex man-made artifacts like cars. Those objects can be created first in mesh-based modeling applications such as Wings 3D and Blender, and then they can be converted to POV-Ray's own mesh format.

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  5. Driving simulator - Wikipedia

    en.wikipedia.org/wiki/Driving_simulator

    It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.

  6. List of badge-engineered vehicles - Wikipedia

    en.wikipedia.org/wiki/List_of_badge-engineered...

    This is a list of vehicles that have been considered to be the result of badge engineering (), cloning, platform sharing, joint ventures between different car manufacturing companies, captive imports, or simply the practice of selling the same or similar cars in different markets (or even side-by-side in the same market) under different marques or model nameplates.

  7. Rigs of Rods - Wikipedia

    en.wikipedia.org/wiki/Rigs_of_Rods

    Rigs of Rods (RoR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects.

  8. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok is a middleware software suite developed by the Irish company Havok.Havok provides physics engine, navigation, and cloth simulation components that can be integrated into video game engines.

  9. Vehicle simulation game - Wikipedia

    en.wikipedia.org/wiki/Vehicle_simulation_game

    For example, accurate flight simulators will ensure that the vehicle responds slowly to their controls, while other games will treat the plane more like a car in order to simplify the game. [1] In both driving games and flight simulators, players have come to expect a high degree of verisimilitude where vehicles are scaled to realistic sizes. [1]