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A related concept is cross-save, in which the player's progress in a game is stored in separate servers, and can be continued in the game but on a different hardware platform. Cross-play is related to but distinct from the notions of cross-platform development, cross-platform releases, cross-buy , and cross-platform save game cloud synchronisation.
A similar approach is taken by the Cross-Origin Resource Blocking (CORB) mechanism and the Cross-Origin-Resource-Policy (CORP) header, which allows a cross-origin request to succeed but blocks the loading of the content in third-party websites if there is a mismatch between the content type that was expected and that which was received. [88]
The persistent (or stored) XSS vulnerability is a more devastating variant of a cross-site scripting flaw: it occurs when the data provided by the attacker is saved by the server, and then permanently displayed on "normal" pages returned to other users in the course of regular browsing, without proper HTML escaping. A classic example of this is ...
A modern board. X has won this game. Toss Across is a game first introduced in 1969 by the now defunct Ideal Toy Company. [1] The game was designed by Marvin Glass and Associates and created by Hank Kramer, Larry Reiner and Walter Moe, and is now distributed by Mattel.