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Whisked into the Fairy Realms through a magic mirror, Kara falls smack into the middle of an impending war, and meets a mysterious boy with a dark secret. Kara may be the only one who can restore peace between the Fairies and the Goblins, but she must first tame her unstable powers, her wild heart, and a stallion made of pure fire. If she fails ...
This is a list of fictional countries from published works of fiction (books, films, television series, games, etc.). Fictional works describe all the countries in the following list as located somewhere on the surface of the Earth as opposed to underground, inside the planet, on another world, or during a different "age" of the planet with a different physical geography.
The Book of Swords series is also linked to the Empire of the East series, which is set in the same universe and presents the backstory to the series. [3] The first three works in the Empire of the East series predate the Book of Swords series (The Broken Lands (1968), The Black Mountains (1971), and Changeling Earth (1973), also titled Ardneh's World), with the fourth Empire of the East book ...
The setting for The Name of the Wind and The Wise Man's Fear. The Name of the Wind: 2007: N Tékumel: M. A. R. Barker: A technological world is suddenly cast into a "pocket dimension". Reversing the usual sequence of events, Barker spent decades building his elaborate, detailed world before designing the initial tabletop role-playing game.
This set of maps shows you how all of the rooms are connected in the game, and where to find the special tasks, puzzles, games and searchable locations. Special Mystery Case Files: Return to ...
The Crystal Sword: A magical sword commissioned by the Light and crafted in the magical Lost Lands by the Lost King. It is named Eirias, or "blazing", and also called the sword of the sunrise. It burns with blue fire in the presence of the Dark, cut portals through magical barriers, and is encased in a magical scabbard of invisibility.
As such, we’ve compiled a list of mystical and magical baby names that have ties to folklore, mythology, spirituality and even magic in pop culture (think: Harry Potter and Game of Thrones).
The numbers 4, 8, 15, 16, 23, and 42 appear throughout the series, both in sequence and individually. The numbers add up to 108, another common number in the series. [14] For example, it is said that the Oceanic Six left the island after 108 days. Also, the button in the hatch had to be pushed every 108 minutes.