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Closeup of a touchpad on an Acer CB5-311 laptop Closeup of a touchpad on a MacBook 2015 laptop. A touchpad or trackpad is a type of pointing device.Its largest component is a tactile sensor: an electronic device with a flat surface, that detects the motion and position of a user's fingers, and translates them to 2D motion, to control a pointer in a graphical user interface on a computer screen.
Cirque Corporation is an American company which developed and commercialized the first successful capacitive touchpad, now widely used in notebook computers.Cirque develops and sells a variety of touch input products, both in original equipment manufacturer and end-user retail form.
[16] [17] Most studies find that touchpad is slightly faster; one study found that "the touchpad was operated 15% faster than the trackpoint". [18] Another study found that average object selection time was faster with a touchpad, 1.7 seconds compared to 2.2 seconds with a trackpoint, and object manipulation took 6.2 seconds with a touchpad, on ...
The TouchPad also features an InvenSense 3-axis gyroscope. [1] The TouchPad has three separate physical buttons, a sleep/wake button on the top right, a home button at the bottom of the front that launches the card view or the app launcher and a set of volume rockers at the right of the device.
The Magic Trackpad is a multi-touch and force touch trackpad produced by Apple Inc. The first generation version was released on July 27, 2010, and featured a trackpad 80% larger than the built-in trackpad found on the then-current MacBook family of laptops.
It is a stationary pointing device, commonly used on laptop computers. At least one physical button normally comes with the touchpad, but the user can also generate a mouse click by tapping on the pad. Advanced features include pressure sensitivity and special gestures such as scrolling by moving one's finger along an edge.
Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game Moto-Cross, [21] also known as Fonz, [22] was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle. [23] Tatsumi's TX-1 introduced force feedback to car driving games in 1983 ...
User interfaces are composed of one or more layers, including a human–machine interface (HMI) that typically interfaces machines with physical input hardware (such as keyboards, mice, or game pads) and output hardware (such as computer monitors, speakers, and printers). A device that implements an HMI is called a human interface device (HID).