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  2. Dungeonquest - Wikipedia

    en.wikipedia.org/wiki/Dungeonquest

    But he concluded with a strong recommendation, saying, "Play is tense, suspenseful, and exciting, since the objectives are extremely difficult, and death is swift. The importance of good luck and the distraction of the vivid dungeon setting help suppress competitive impulses, making the Dungeonquest game quite comfortable for social play." [1]

  3. Rocket jumping - Wikipedia

    en.wikipedia.org/wiki/Rocket_jumping

    However, a potential consequence of rocket jumping is that it can injure the player, either from the blast or from fall damage. [4] This effect makes the technique less useful in games where the damage from the blast and/or fall is high, or where health is difficult to replenish (such as in Half-Life , where rocket jumps leave the player with ...

  4. Heroes for Dungeonquest - Wikipedia

    en.wikipedia.org/wiki/Heroes_for_Dungeonquest

    Reviewer John Woods for The Games Machine had not been impressed with the original game, feeling that the inherent randomness of events trumped any player skill. [5] In reviewing the Heroes for Dungeonquest expansion, he found it similarly flawed: "Whilst the game is fun to play a few times, there's very little depth to it and even worse no scope at all for cooperation or enmity between ...

  5. Blast injury - Wikipedia

    en.wikipedia.org/wiki/Blast_injury

    Secondary blast wounds may be lethal and therefore many anti-personnel explosive devices are designed to generate fast-flying fragments. Most casualties are caused by secondary injuries as shrapnels generally affect a larger area than the primary blast area, because debris can easily be propelled for hundreds or even thousands of meters.

  6. Quest of Dungeons - Wikipedia

    en.wikipedia.org/wiki/Quest_of_Dungeons

    TouchArcade gave it a 4/5 saying that "Quest of Dungeons is a very good roguelike and a fun game.". [11] Softpedia gave it a 7/10 complementing on the solid gameplay, replayability and difficulty balance, but criticizing the lack of variety in the game. [12] Pocket Gamer gave it a 6/10, [13] and Nintendo Life gave the Wii U version a 8/10. [10]

  7. Critical hit - Wikipedia

    en.wikipedia.org/wiki/Critical_hit

    In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow.. The concept of critical hits originates from wargames and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986 JRPG Dragon Quest, [1] set at a fixed rate of 1/64 (~1.56%). [2]

  8. DragonQuest - Wikipedia

    en.wikipedia.org/wiki/DragonQuest

    DragonQuest is a fantasy role-playing game originally published by Simulations Publications (SPI) in 1980. Where first generation fantasy role-playing games such as Dungeons & Dragons (D&D) restricted players to particular character classes, DragonQuest was one of the first games to utilize a system that emphasized skills, allowing more individual customization and a wider range of options.

  9. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...