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Tactics Ogre: Let Us Cling Together [c] is a 1995 tactical role-playing game developed and published by Quest Corporation for the Super Famicom.It was later ported to the Sega Saturn (1996) and the PlayStation (1997), the latter released in North America in 1998 by Atlus USA.
A battle from the Tactics Ogre remake, with two characters pitted against each other during a player turn; shown are the units involved, turn timeline, equipment and weapons, and statistics. Tactics Ogre: Let Us Cling Together is a PlayStation Portable (PSP) remake of the 1995 Super Famicom (Super Nintendo Entertainment System) title of the ...
Tactics Ogre: The Knight of Lodis [a] is a tactical role-playing game developed by Quest Corporation and published by Nintendo for the Game Boy Advance (GBA). It was released in Japan in 2001, and in North America by Atlus USA in 2002. It is a spin-off of Tactics Ogre (1995), acting as a prequel to the rest of the Ogre Battle series.
A prerelease demo of Tactics Ogre: Let Us Cling Together was made available in early October 1995 for the Super Famicom add-on Satellaview. It consists of a battle in a preset map where the player has full control over two opposing teams, similar to the training mode in the full version of game.
Ogre Battle 64 is the third game in the series, the first two being Ogre Battle: The March of the Black Queen, and Tactics Ogre. Gaidens have been released in Japan, on Game Boy Advance and Neo Geo Pocket Color. Unlike earlier Ogre Battle games, which feature Queen song titles, "Person of Lordly Caliber" is an original title.
Similar in design and gameplay to Tactics Ogre, it was lauded for its highly intricate story. After the game's release, Matsuno and his team began development on Vagrant Story . Smaller in scope than Final Fantasy Tactics , it was highly regarded by critics and has gained somewhat of a cult following since its release.
These former Quest staff continued to work on the Final Fantasy Tactics sequels Final Fantasy Tactics Advance and Final Fantasy Tactics A2, while the Ogre series creator Yasumi Matsuno left the company in 2005. Matsuno later reunited with his former team to write and design for the 2010 remake of Tactics Ogre on a freelance basis.
For the game Tactics Ogre, pencil etchings and CG coloration were used together for the first time. [4] Yoshida considers the tone and style of the game to be the "ideal" art style and thus within his comfort zone. [4] The original tarot card illustrations for the game were done for dot graphics, and reflected a limited color index. [4]
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