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[5] [8] [6] These terms are used in overlapping ways, but their meanings tend to come apart in technical contexts like philosophy or psychology. Pleasure refers to a certain type of experience while well-being is about what is good for a person. [9] [6] Many philosophers agree that pleasure is good for a person and therefore is a form of well ...
The primary definition of perseveration in biology and clinical psychiatry involves some form of response repetition or the inability to undertake set shifting (changing of goals, tasks or activities) as required, and is usually evidenced by behaviours such as words and gestures continuing to be repeated despite absence or cessation of a stimulus.
Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE. "Say" for EG, used to mean "for example". More obscure clue words of this variety include: "Model" for T, referring to the Model T.
Edwin Garrigues (Garry) Boring (October 23, 1886 – July 1, 1968) was an American experimental psychologist, Professor of Psychology at Clark University and at Harvard University, who later became one of the first historians of psychology.
A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...
A clue or a hint is a piece of information bringing someone closer to a conclusion [1] or which points to the right direction towards the solution. [2] It is revealed either because it is discovered by someone who needs it or because it is shared (given) by someone else.
In psychology, rigidity, or mental rigidity, refers to an obstinate inability to yield or a refusal to appreciate another person's viewpoint or emotions and the tendency to perseverate, which is the inability to change habits and modify concepts and attitudes once developed.
Liskov substitution principle in computer science is a particular definition of a subtyping relation, called (strong) behavioral subtyping. Llinás's law: "A neuron of a given kind cannot be functionally replaced by one of another type even if their synaptic connectivity and the type of neurotransmitter outputs are identical."