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  2. Minkowski problem for polytopes - Wikipedia

    en.wikipedia.org/wiki/Minkowski_problem_for_poly...

    The sets of vectors representing two polytopes can be added by taking the union of the two sets and, when the two sets contain parallel vectors with the same sign, replacing them by their sum. The resulting operation on polytope shapes is called the Blaschke sum .

  3. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  4. Minkowski addition - Wikipedia

    en.wikipedia.org/wiki/Minkowski_addition

    For two convex polygons P and Q in the plane with m and n vertices, their Minkowski sum is a convex polygon with at most m + n vertices and may be computed in time O(m + n) by a very simple procedure, which may be informally described as follows. Assume that the edges of a polygon are given and the direction, say, counterclockwise, along the ...

  5. Parallelogram of force - Wikipedia

    en.wikipedia.org/wiki/Parallelogram_of_force

    When more than two forces are involved, the geometry is no longer a parallelogram, but the same principles apply to a polygon of forces. The resultant force due to the application of a number of forces can be found geometrically by drawing arrows for each force. The parallelogram of forces is a graphical manifestation of the addition of vectors.

  6. Geometric algebra - Wikipedia

    en.wikipedia.org/wiki/Geometric_algebra

    The cross product of two vectors in dimensions with positive-definite quadratic form is closely related to their exterior product. Most instances of geometric algebras of interest have a nondegenerate quadratic form. If the quadratic form is fully degenerate, the inner product of any two vectors is always zero, and the geometric algebra is then ...

  7. Vector fields in cylindrical and spherical coordinates

    en.wikipedia.org/wiki/Vector_fields_in...

    Vectors are defined in cylindrical coordinates by (ρ, φ, z), where ρ is the length of the vector projected onto the xy-plane, φ is the angle between the projection of the vector onto the xy-plane (i.e. ρ) and the positive x-axis (0 ≤ φ < 2π), z is the regular z-coordinate. (ρ, φ, z) is given in Cartesian coordinates by:

  8. Screw theory - Wikipedia

    en.wikipedia.org/wiki/Screw_theory

    Thus, the helicoidal field formed by the velocity vectors in a moving rigid body flattens out the further the points are radially from the twist axis. The points in a body undergoing a constant twist motion trace helices in the fixed frame. If this screw motion has zero pitch then the trajectories trace circles, and the movement is a pure rotation.

  9. Vector algebra relations - Wikipedia

    en.wikipedia.org/wiki/Vector_algebra_relations

    The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.