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The string-search functions in Lua script can run extremely fast, comparing millions of characters per second. For example, a search of a 40,000-character article text, for 99 separate words (passed as 99 parameters in a template), ran within one second of Lua CPU clock time.
Marshalling data between C and Lua functions is also done using the stack. To call a Lua function, arguments are pushed onto the stack, and then the lua_call is used to call the actual function. When writing a C function to be directly called from Lua, the arguments are read from the stack. Here is an example of calling a Lua function from C:
The script at Module:LuaCall has been written to accept any set of named parameters somename=value, for each one storing the string value in the variable with the name somename, and then allowing you to use these variables as parameters for any function available in Lua. The script then returns only the first value returned by the function (Lua ...
Invalid function name: len = string.long(my_str) - The string-length operator is hash mark '#' (as in: #my_str), or use function 'string.len(my_str)' but trying to use unknown function 'string.long(my_str)' will successfully pass during the pre-compile of edit-save, yet it will hit "Script error" when that portion of the Lua script is executed.
The second Lua script does the same thing, but more "idiomatically". Instead of creating a named variable as a table, it creates an anonymous table on the fly, in the middle of the return statement, which is the only (executed during the first phase) statement in the script.
If it isn't a table, it's a string, a number, a boolean, a function, or a nil. Libraries are tables. string.gmatch is the "gmatch" entry in the table named by the global variable string. Arguments that you receive from MediaWiki are tables. But they're a bit special. Arrays are tables that follow a specific convention.
Wikipedia:Lua style guide – standards to improve the readability of code through consistency "What do converted templates look like?" (slideshow) Help:Lua debugging – a how-to guide about debugging Lua modules; Help:Lua for beginners – basic tutorial and pointers; Wikipedia:Lua string functions – string performance considerations and limits
Regular expressions (or regex) are a common and very versatile programming technique for manipulating strings. On Wikipedia you can use a limited version of regex called a Lua pattern to select and modify bits of text from a string. The pattern is a piece of code describing what you are looking for in the string.