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  2. List of Eberron modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Eberron_modules...

    This adventure involves finding an ancient goblin artifact. It is a 4th Edition Dungeons & Dragons adventure placed within the Eberron Setting. [5] 2–5: 978-0-7869-5017-1: Dolurrh's Dawn ― February 2012: Received as a reward for a charitable donation to the Reach Out And Read organization. [6] [citation needed] – Khyber's Harvest ― June ...

  3. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    Title Author Date Subject Pages Item # Levels ISBN; FRC—Forgotten Realms Companion (or Computer) are modules related to SSI computer games and form a linked sequence.: Ruins of Adventure

  4. List of Pathfinder books - Wikipedia

    en.wikipedia.org/wiki/List_of_Pathfinder_books

    Pathfinder Chronicles: Guide to Absalom: December 2008 64 978-1-60125-141-1: Paperback PZO9205 Owen K.C. Stephens Pathfinder Chronicles: Dragons Revisited: March 2009 64 978-1-60125-165-7: Paperback PZO9207 Mike McArtor Pathfinder Chronicles: Dark Markets: A Guide to Katapesh: April 2009 64 978-1-60125-166-4: Paperback PZO9208 Stephen S. Greer ...

  5. Book of Artifacts - Wikipedia

    en.wikipedia.org/wiki/Book_of_Artifacts

    The Book of Artifacts (abbreviated as BoA [1]) is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. This book, published by TSR, Inc. in 1993, details 50 different artifacts, special magic items found within the game at the Dungeon Master's option.

  6. Pathfinder (periodicals) - Wikipedia

    en.wikipedia.org/wiki/Pathfinder_(periodicals)

    All Pathfinder books are published under the terms of the Open Game License (OGL). [1] While the magazines Dragon and Dungeon were both licensed to make use of certain iconic elements of Dungeons & Dragons intellectual property, including material drawn from official settings published by Wizards of the Coast and unique monsters such as illithids, the terms of the OGL forbid the use of such ...

  7. Adventure Path - Wikipedia

    en.wikipedia.org/wiki/Adventure_Path

    While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the Dungeons & Dragons and Pathfinder fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings.

  8. Maztica Campaign Set - Wikipedia

    en.wikipedia.org/wiki/Maztica_Campaign_Set

    Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end. The disclaimer "appears twice on descriptions of D&D books that include content that resembles real-world cultures and races" such as the Maztica Campaign Set and Al-Qadim ...

  9. The Rod of Seven Parts - Wikipedia

    en.wikipedia.org/wiki/The_Rod_of_Seven_Parts

    The Rod of Seven Parts is a 1996 accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, written by Skip Williams.It focuses on the fictional artifact of the same name, which was originally introduced in the 1976 supplement Eldritch Wizardry.