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In D&D v3.5, the artificer was introduced as a base class in the Eberron Campaign Setting (2004). [3] No published race has artificer as a favored class, though being a Warforged artificer gives players the advantage of being able to use infusions on themselves. [citation needed] The artificer's abilities act primarily on items and constructs.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
Eberron Campaign Guide ― July 2009: Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.
Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...
The addition of The Artificer class including the 3 subclasses previously published in Eberron: Rising from the Last War and one new subclass. [6] Optional character origin customization [7] [8] with rules that decouple a character's race or origin from their abilities [9] New feats and class features [1] Chapter 2: Group Patrons
Articles relating to the Eberron campaign setting for the Dungeons & Dragons fantasy role-playing game. Subcategories This category has the following 3 subcategories, out of 3 total.
Pathfinder Chronicles: Classic Treasures Revisited: April 2010 64 978-1-60125-220-3: Paperback PZO9220 Amber Stewart, Michael Kortes, Jonathan H. Keith Pathfinder Chronicles: Faction Guide: May 2010 64 978-1-60125-221-0: Paperback PZO9221 Joshua J. Frost, Jason Nelson, Sean K Reynolds Pathfinder Chronicles: Heart of the Jungle: June 2010 64 978 ...
While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the Dungeons & Dragons and Pathfinder fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings.