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  2. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    On first pass over the scene geometry, only normals and specular spread factor are written to the color buffer. The screen-space, “deferred” pass then accumulates diffuse and specular lighting data separately, so a last pass must be made over the scene geometry to output final image with per-pixel shading.

  3. Checker shadow illusion - Wikipedia

    en.wikipedia.org/wiki/Checker_shadow_illusion

    An illusion closely related to the checker shadow illusion, which also relies on using implied visual shadows to seemingly darken a brighter region to the same color as a well-lit dark region, involves two squares placed at an angle, with the darker square being lit and the lighter square at an angle which receives poor light. [2]

  4. File:OBS Studio Logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:OBS_Studio_Logo.svg

    Date/Time Thumbnail Dimensions User Comment; current: 09:46, 1 September 2024: 512 × 512 (6 KB): VulcanSphere: Fixing PNG thumbnail (attempt) 09:04, 1 September 2024

  5. Chroma key - Wikipedia

    en.wikipedia.org/wiki/Chroma_key

    Chroma key compositing, or chroma keying, is a visual-effects and post-production technique for compositing (layering) two or more images or video streams together based on color hues (chroma range). The technique has been used in many fields to remove a background from the subject of a photo or video – particularly the newscasting , motion ...

  6. Video overlay - Wikipedia

    en.wikipedia.org/wiki/Video_overlay

    Video overlay is any technique used to display a video window on a computer display while bypassing the chain of CPU to graphics card to computer monitor. This is done in order to speed up the video display, and it is commonly used, for example, by TV tuner cards and early 3D graphics accelerator cards.

  7. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    A sketch colored digitally with use of several different blend modes in order to preserve the pencil lines and paper texture below the color layers. Blend modes (alternatively blending modes [ 1 ] or mixing modes [ 2 ] ) in digital image editing and computer graphics are used to determine how two layers are blended with each other.

  8. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    One of the key disadvantages of real-time shadow mapping is that the size and depth of the shadow map determine the quality of the final shadows. This is usually visible as aliasing or shadow continuity glitches. A simple way to overcome this limitation is to increase the shadow map size, but due to memory, computational or hardware constraints ...

  9. Olympic Broadcasting Services - Wikipedia

    en.wikipedia.org/wiki/Olympic_Broadcasting_Services

    Olympic Broadcasting Services S.L. (OBS) is a limited liability company which was established by the International Olympic Committee in 2001 in order to serve as the Host Broadcaster organisation for all Olympic Games, Paralympic Games, Olympic Winter Games and Youth Olympic Games, maintaining the standards of Olympic broadcasting between each ...