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If we wish to find the number of 1 bits in a bit array, sometimes called the population count or Hamming weight, there are efficient branch-free algorithms that can compute the number of bits in a word using a series of simple bit operations. We simply run such an algorithm on each word and keep a running total. Counting zeros is similar.
In Smalltalk, executing programs are built of opaque, atomic, so-called objects, which are instances of template code stored in classes. These objects intercommunicate by passing of messages, via an intermediary virtual machine environment (VM). A relatively small number of objects, called primitives, are not amenable to live redefinition ...
April 2014) (Learn how and when to remove this message) In computing (specifically data transmission and data storage ), a block , [ 1 ] sometimes called a physical record , is a sequence of bytes or bits , usually containing some whole number of records , having a maximum length; a block size . [ 2 ]
# of bytes is 2^nnnn, big-endian bytes (1, 2, 4, or 8) NSNumber: CFNumber: real: 0010 nnnn # of bytes is 2^nnnn, big-endian bytes (4 or 8) NSDate: CFDate: date: 0011 0011: 8 byte float follows, big-endian bytes; seconds from 1/1/2001 (Core Data epoch) NSData: CFData: data: 0100 nnnn [int] nnnn is number of bytes unless 1111 then int count ...
Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...
Some people (including Guido van Rossum himself) have called this parameter-passing scheme "call by object reference". An object reference means a name, and the passed reference is an "alias", i.e. a copy of the reference to the same object, just as in C/C++. The object's value may be changed in the called function with the "alias", for example:
To encode some bytes, first append a zero byte, then break them into groups of either 254 non-zero bytes, or 0–253 non-zero bytes followed by a zero byte. Because of the appended zero byte, this is always possible. Encode each group by deleting the trailing zero byte (if any) and prepending the number of non-zero bytes, plus one.
Each sequence begins with a one-byte token that is broken into two 4-bit fields. The first field represents the number of literal bytes that are to be copied to the output. The second field represents the number of bytes to copy from the already decoded output buffer (with 0 representing the minimum match length of 4 bytes).