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This list compiles published miniature wargames categorized by their subject matter, genre, or time period covered in their rules. Where known, the publisher is given (or, in a few cases, the designer(s) in the case of self-published or freely distributed games), as well as the date of first publication (many games have been published in ...
Star Fleet Battles Commander's Rulebook; Star Fleet Battles Commander's Rulebook, Volume II; Star Fleet Battles Expansion 1; Star Fleet Battles Expansion 2; Star Fleet Battles Expansion 3; Star Fleet Battles Supplement 1; Star Fleet Battles Volume II; Star Fleet Battles: Commander's SSD Book; Starline 2200
Federation Commander is largely based on Star Fleet Battles (SFB), and carries over many of its basic rules and game dynamics. It was designed to be a game which would be similar to Star Fleet Battles, but which would provide more ease of learning and playability. It provides a balance between tactical nuance and ease of playability, in order ...
After the folding of Task Force Games and the cancellation of the original Prime Directive line, Amarillo Design Bureau, Inc., the new publishers of Star Fleet Universe games, were left with the question of what to do with PD. They were primarily a wargame company, and the poor sales of the supplements were cause for a reexamination. [1]
Star Fleet Battles Expansion #1 is an expansion kit that contains errata and rules clarifications for the rules in the original Star Fleet Battles boxed set; the expansion also presents 30 new types of ships as well as two new races and six new weapon types, and includes eight scenarios and two short campaign games that make use of the new features.
In outline, Federation and Empire is fairly typical for a grand strategy game. Players take alternating turns, managing the resources of their side to build ships and defenses, and maneuver their ships (or fleets) to attack the enemy and then resolve the resulting combats; his opponent then does the same on his turn.
Craig Sheeley reviewed Star Fleet Battles Commander's Rulebook, Volume II in Space Gamer No. 70. [1] Sheeley commented that "If you want to keep up with the latest rules, to complete your Volume I or to replace your worn-out expansions cheaply, then Volume II is worth its price. But I must warn you that you can have as much fun with less outlay ...
The Colonial Fleet in Battlestar Galactica uses a mixture of army and navy ranks, and the Stargate universe has military spacecraft under the control of modern air forces, and uses air-force ranks. [citation needed] In the Halo universe, many of the ranks of the current-day United States Armed Forces are used in lieu of fictional ranks.