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  2. Anti-pattern - Wikipedia

    en.wikipedia.org/wiki/Anti-pattern

    According to the authors of Design Patterns, there are two key elements to an anti-pattern that distinguish it from a bad habit, bad practice, or bad idea: . The anti-pattern is a commonly-used process, structure or pattern of action that, despite initially appearing to be an appropriate and effective response to a problem, has more bad consequences than good ones.

  3. Pattern Languages of Programs - Wikipedia

    en.wikipedia.org/wiki/Pattern_Languages_of_Programs

    Pattern Languages of Programs is a group of annual conferences sponsored by The Hillside Group. The purpose of these conferences is to develop and refine the art of software design patterns . Most of the effort focuses on developing a textual presentation of a pattern such that it becomes easy to understand and apply.

  4. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  6. Composite pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_pattern

    In software engineering, the composite pattern is a partitioning design pattern. The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to "compose" objects into tree structures to represent part-whole hierarchies.

  7. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    How to Design Programs (HtDP) is a textbook by Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, and Shriram Krishnamurthi on the systematic design of computer programs. MIT Press published the first edition in 2001, and the second edition in 2018, which is freely available online and in print.

  8. Pattern language - Wikipedia

    en.wikipedia.org/wiki/Pattern_language

    A pattern language is an organized and ... a better design. In the language, therefore, each pattern has to indicate its relationships to other patterns and to the ...

  9. Program structure tree - Wikipedia

    en.wikipedia.org/wiki/Program_structure_tree

    A program structure tree (PST) is a hierarchical diagram that displays the nesting relationship of single-entry single-exit (SESE) fragments/regions, showing the organization of a computer program. Nodes in this tree represent SESE regions of the program, while edges represent nesting regions. The PST is defined for all control flow graphs.