Search results
Results from the WOW.Com Content Network
In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. [ 1 ]
list::remove and forward_list::remove - Removes elements equal to the given value; list::remove_if and forward_list::remove_if - Removes elements satisfying specific criteria; list::reverse and forward_list::reverse - Reverses the order of the elements; list::unique and forward_list::unique - Removes consecutive duplicate elements
"Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.
Φ functions are not implemented as machine operations on most machines. A compiler can implement a Φ function by inserting "move" operations at the end of every predecessor block. In the example above, the compiler might insert a move from y 1 to y 3 at the end of the middle-left block and a move from y 2 to y 3 at the end of the middle-right ...
Interprocedural optimization (IPO) is a collection of compiler techniques used in computer programming to improve performance in programs containing many frequently used functions of small or medium length. IPO differs from other compiler optimizations by analyzing the entire program as opposed to a single function or block of code.
When using polymorphism, one sometimes needs to create copies of objects by the base class pointer. A commonly used idiom for this is adding a virtual clone function that is defined in every derived class. The CRTP can be used to avoid having to duplicate that function or other similar functions in every derived class.
C++ objects in general behave like primitive types, so to copy a C++ object one could use the '=' (assignment) operator. There is a default assignment operator provided for all classes, but its effect may be altered through the use of operator overloading. There are dangers when using this technique (see slicing).
The erase–remove idiom cannot be used for containers that return const_iterator (e.g.: set) [6] std::remove and/or std::remove_if do not maintain elements that are removed (unlike std::partition, std::stable_partition). Thus, erase–remove can only be used with containers holding elements with full value semantics without incurring resource ...