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  2. Duplicate code - Wikipedia

    en.wikipedia.org/wiki/Duplicate_code

    In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. [ 1 ]

  3. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  4. Js13kGames - Wikipedia

    en.wikipedia.org/wiki/Js13kGames

    js13kGames (also referenced as JS13K) is a game jam competition, focused on creating browser games that are no larger than 13 kilobytes when compressed using ZIP. [1] [2] [3] Participants are not permitted to use external services or libraries, and all assets must also fit within the size limit. [4] Games are programmed in JavaScript and HTML5.

  5. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    To remove the need for self-modifying code, computer designers eventually provided an indirect jump instruction, whose operand, instead of being the return address itself, was the location of a variable or processor register containing the return address.

  6. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    In C and C++, 0 represents the null pointer. As with Boolean values, the C standard library includes a macro definition NULL whose use is encouraged. Other languages provide a specific null or nil value and when this is the case no alternative should be used. The typed pointer constant nullptr has been introduced with C++11.

  7. include guard - Wikipedia

    en.wikipedia.org/wiki/Include_guard

    For #include guards to work properly, each guard must test and conditionally set a different preprocessor macro. Therefore, a project using #include guards must work out a coherent naming scheme for its include guards, and make sure its scheme doesn't conflict with that of any third-party headers it uses, or with the names of any globally visible macros.

  8. Tree (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Tree_(abstract_data_type)

    Nodes can also be stored as items in an array, with relationships between them determined by their positions in the array (as in a binary heap). A binary tree can be implemented as a list of lists: the head of a list (the value of the first term) is the left child (subtree), while the tail (the list of second and subsequent terms) is the right ...

  9. D (programming language) - Wikipedia

    en.wikipedia.org/wiki/D_(programming_language)

    The name mangling conventions shall match those of C++ on the target. For function calls, the ABI shall be equivalent. The vtable shall be matched up to single inheritance (the only level supported by the D language specification). C++ namespaces are used via the syntax extern(C++, namespace) where namespace is the name of the C++ namespace.