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  2. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision , [ citation needed ] it employs mathematical algorithms to interpret gestures.

  3. Sketch recognition - Wikipedia

    en.wikipedia.org/wiki/Sketch_recognition

    Sketch recognition describes the process by which a computer, or artificial intelligence can interpret hand-drawn sketches created by a human being, or other machine. [1] Sketch recognition is a key frontier in the field of artificial intelligence and human-computer interaction , similar to natural language processing or conversational ...

  4. Handheld projector - Wikipedia

    en.wikipedia.org/wiki/Handheld_projector

    Lisa Cowan from UCSD showed a proof of concept of gesture recognition using shadow-occluding of the projector, called ShadowPuppets. [13] A modified laser projector has been used to perform gesture recognition and finger tracking using laser-based active tracking techniques at the University of Tokyo (Smart Laser Scanner and Laser Sensing Display).

  5. Multi-touch - Wikipedia

    en.wikipedia.org/wiki/Multi-touch

    In 1990, Sears et al. published a review of academic research on single and multi-touch touchscreen human–computer interaction of the time, describing single touch gestures such as rotating knobs, swiping the screen to activate a switch (or a U-shaped gesture for a toggle switch), and touchscreen keyboards (including a study that showed that ...

  6. Kinect - Wikipedia

    en.wikipedia.org/wiki/Kinect

    Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.

  7. File:Open source gesture library.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Open_source_gesture...

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  8. Chris Harrison (computer scientist) - Wikipedia

    en.wikipedia.org/wiki/Chris_Harrison_(computer...

    These topics were: using a high speed mode of a smartwatch's accelerometer to acquire and interpret acoustic samples at 4000 samples per second, [23] using electrical impedance sensing to create a real-time hand gesture sensor, [24] and using infrared sensors on a smartwatch to recognize and utilize hand gestures made on the skin directly ...

  9. Activity recognition - Wikipedia

    en.wikipedia.org/wiki/Activity_recognition

    Activity recognition aims to recognize the actions and goals of one or more agents from a series of observations on the agents' actions and the environmental conditions. . Since the 1980s, this research field has captured the attention of several computer science communities due to its strength in providing personalized support for many different applications and its connection to many ...