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It is used to describe how organizations and teams develop an awareness of their own thinking, [2] learning how to learn, [3] [4] [5] where awareness of ignorance can motivate learning. [6] The organizational deutero-learning concept identified by Argyris and Schon [7] [8] defines when organizations learn how to carry out single-loop and double ...
The course of his career would cover three areas in this field: 1) the learning society; 2) professional learning and effectiveness; and, 3) the reflective practitioner. [18] Together with Chris Argyris , Schön provided the foundation to much of the management thinking on descriptive and interventionist dimensions to learning research. [ 19 ]
Double-loop learning entails the modification of goals or decision-making rules in the light of experience. In double-loop learning, individuals or organizations not only correct errors based on existing rules or assumptions (which is known as single-loop learning), but also question and modify the underlying assumptions, goals, and norms that ...
Organizational learning is the process of creating, retaining, and transferring knowledge within an organization. An organization improves over time as it gains ...
Deep learning is a subset of machine learning that focuses on utilizing neural networks to perform tasks such as classification, regression, and representation learning. The field takes inspiration from biological neuroscience and is centered around stacking artificial neurons into layers and "training" them to process data.
Universal Design for Learning (UDL) is an educational framework based on research in the learning theory, including cognitive neuroscience, that guides the development of flexible learning environments and learning spaces that can accommodate individual learning differences.
In 1989 ICCE changed its name to the present name, International Society for Technology in Education (ISTE). Shortly after, in 1990, The Computing Teacher was retitled Learning and Leading with Technology. [2] In 2019, ISTE acquired EdSurge, a for-profit news company, which focuses on technology and education, and converted it to a non-profit. [3]
Distributed learning may be dependent on time if it includes synchronous sessions, and further time dependent if the course is paced. The oldest and most commonly used of these terms, distance education , can be used to describe distributed learning as defined above.