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Scorched Earth is a shareware artillery video game.It was released for MS-DOS in 1991, originally written by Wendell Hicken using Borland C++ and Turbo Assembler. [2] Players control tanks to do turn-based battle in two-dimensional terrain, adjusting the angle and power of each tank turret before each shot.
Sarge (video game) Scorched Earth (video game) Scorched Tanks; Seek and Destroy (1996 video game) Shadow Master; Shellshock (video game) Space Tanks; Spearhead (video game) Spectre (1991 video game) Star Fox: Assault; Starglider; Steel Beasts; Steel Fury; Steel Panthers; Steel Panthers (video game) Steel Panthers II: Modern Battles
Bolo is a video game initially created for the BBC Micro computer by Stuart Cheshire in 1987, and was later ported by Cheshire to the Apple Macintosh. [1] Although offered for sale for the BBC Micro, [2] [3] this version is now regarded as lost. [4] It is a networked multiplayer game that simulates a tank battlefield. Currently, a Windows ...
Artillery games are two or three-player (usually turn-based) video games involving tanks (or simply cannons) trying to destroy each other. The core mechanics of the gameplay is almost always to aim at the opponent(s) following a ballistic trajectory (in its simplest form, a parabolic curve). Artillery games are among the earliest computer games ...
Death Tank is a 1996 competitive multiplayer, 2D artillery game developed by Ezra Dreisbach of Lobotomy Software. Influenced by Scorched Earth, [citation needed] the gameplay is real-time instead of turn-based. It supports two to seven players, represented by differently-colored tanks, with a range of weapons.
List of 4X video games; List of artillery video games; List of grand strategy video games; List of massively multiplayer online real-time strategy games; List of massively multiplayer online turn-based strategy games; List of multiplayer online battle arena video games; List of real-time strategy video games; List of real-time tactics video games
After level 9 is passed, the player can throw grenades, which cost 10 ammo and damage all enemy tanks in explosive range. The game supported multiplayer operation over an AppleTalk network. Each player used a single Mac, and the other players were depicted as enemy tanks.
Cosmo Tank [a] is a video game published by Asuka Technologies and developed by Atlus. It was released in 1990 for the Game Boy; with most of the gameplay programmed as a 2D shooter with some levels resembling that of a 3D shooter video game. All the 2D levels were designed by Masami SatÅ while all the 3D levels were designed by Hidehiko Harada.