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  2. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  3. Storage tube - Wikipedia

    en.wikipedia.org/wiki/Storage_tube

    They were replaced with other technologies, notably core memory, starting in the 1950s. In a new form, the bistable tube, storage tubes made a comeback in the 1960s and 1970s for use in computer graphics, most notably the Tektronix 4010 series. Today they are obsolete, their functions provided by low-cost memory devices and liquid crystal displays.

  4. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Unified memory A memory architecture where the CPU and GPU share the same address space, and often the same physical memory. It is common in Intel [34] [35] and AMD [36] [37] processors with integrated graphics, SoCs and video game consoles. Supported on some discrete GPUs with the use of an MMU. UV coordinates

  5. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Most early personal computers used a shared memory design with graphics hardware sharing memory with the CPU. Such designs saved money as a single bank of DRAM could be used for both display and program. Examples of this include the Apple II computer, the Commodore 64, the Radio Shack Color Computer, the Atari ST, and the Apple Macintosh.

  6. Memory card - Wikipedia

    en.wikipedia.org/wiki/Memory_card

    Many older video game consoles used memory cards to hold saved game data. Cartridge-based systems primarily used battery-backed volatile RAM within each individual cartridge to hold saves for that game. Cartridges without this RAM may have used a password system, or would not save progress at all.

  7. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...

  8. Graphics hardware - Wikipedia

    en.wikipedia.org/wiki/Graphics_hardware

    The price of graphics hardware varies with its power and speed. Most high-end gaming hardware are dedicated graphics cards that cost from $200 up to the price of a new computer. In the graphics cards department, using integrated chips is much cheaper than buying a dedicated card, however the performance conforms to the price.

  9. Computer memory - Wikipedia

    en.wikipedia.org/wiki/Computer_memory

    Modern computer memory is implemented as semiconductor memory, [5] [6] where data is stored within memory cells built from MOS transistors and other components on an integrated circuit. [7] There are two main kinds of semiconductor memory: volatile and non-volatile. Examples of non-volatile memory are flash memory and ROM, PROM, EPROM, and ...