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Automata-based programming is a programming paradigm in which the program or part of it is thought of as a model of a finite-state machine (FSM) or any other (often more complicated) formal automaton (see automata theory). Sometimes a potentially infinite set of possible states is introduced, and such a set can have a complicated structure, not ...
Automata-based programming is a programming technology. [1] Its defining characteristic is the use of finite-state machines to describe program behavior. The transition graphs of state machines are used in all stages of software development (specification, implementation, debugging and documentation).
Finite automata are often used in the frontend of programming language compilers. Such a frontend may comprise several finite-state machines that implement a lexical analyzer and a parser. Starting from a sequence of characters, the lexical analyzer builds a sequence of language tokens (such as reserved words, literals, and identifiers) from ...
Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to mathematical logic .
Input/output automata provide a formal model, applicable in describing most types of an asynchronous concurrent system.On its own, the I/O automaton model contains a very basic structure that enables it to model various types of distributed systems.
Golly is a tool for the simulation of cellular automata.It is free open-source software written by Andrew Trevorrow and Tomas Rokicki; [3] it can be scripted using Lua [1] or Python.
NFAs have been generalized in multiple ways, e.g., nondeterministic finite automata with ε-moves, finite-state transducers, pushdown automata, alternating automata, ω-automata, and probabilistic automata. Besides the DFAs, other known special cases of NFAs are unambiguous finite automata (UFA) and self-verifying finite automata (SVFA).
In automata theory, a deterministic pushdown automaton (DPDA or DPA) is a variation of the pushdown automaton. The class of deterministic pushdown automata accepts the deterministic context-free languages, a proper subset of context-free languages. [1]