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The term "whac-a-mole" (or "whack-a-mole") is often used colloquially to refer to a situation characterized by a series of futile, Sisyphean tasks, where the successful completion of one just yields another popping up elsewhere. In computer programming/debugging it refers to the prospect of fixing a bug causing a new one to appear as a result. [23]
The first whac-a-mole game, Mogura Taiji ("Mole Buster"), was released by TOGO in 1975. [49] In the late 1970s, arcade centers in Japan began to be flooded with "mole buster" games. [50] Mogura Taiji was introduced to North America in 1976, which inspired Bob's Space Racers to produce their own version of the game called "Whac-A-Mole" in 1977. [51]
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Having to take a “whack-a-mole” approach to tackling people smuggling is no reason not to try and prevent criminal gangs, a Home Office minister has said. Asked whether the Government’s ...
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Hendershot remained outside the kettle and proceeded to play a game of whack-a-mole where the football was the hammer and his teammates were the moles. Come for the walk-in Peyton Hendershot ...
“For years, Apple responded to competitive threats by imposing a series of ‘Whac-A-Mole’ contractual rules and restrictions that have allowed Apple to extract higher prices from consumers ...
The company later developed other products and concepts, but they failed to gain commercial interest. Fechter also claims to have been instrumental in the early development of Whac-A-Mole, an arcade game from Bandai that became popular in the late 1970s, but his involvement was never officially recognized. [2]