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Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.
Scratch was developed in the early 21st century at MIT Media Lab Lifelong Kindergarten Group led by Papert's pupil Mitchel Resnick. Like Etoys, it is based on Morphic tile scripts. Scratch was initially designed specifically to enhance the development of technological fluency at after-school centers in economically disadvantaged communities. [9]
ScratchJr is a derivative of the Scratch language, which has been used by over 10 million people worldwide. Programming in Scratch requires basic reading skills, however, so the creators saw a need for another language which would provide a simplified way to learn programming at a younger age and without any reading or mathematics required.
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
If you're a new user, you've grown up on social media, you've come to Reddit, and you're submitting your first post, but you've never submitted to read it before, so maybe you don't understand ...
A third-grade teacher sounds different in the classroom than in a parent-teacher conference. Job candidates talk differently at job interviews because they’re pandering to their potential employer.
An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.
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