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Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet. This may include a representation of the character's physical, mental, psychological, and social attributes ...
In some games, the player's representation is fixed, however many games offer a basic character model, or template, and then allow customization of the physical features as the player sees fit. For example, Carl Johnson , the avatar from Grand Theft Auto: San Andreas , can be dressed in a wide range of clothing, can be given tattoos and ...
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Zoo Games: NA: Playable character's face Disney Channel All Star Party: Party: Page 44 Studios: Disney Interactive Studios: AUS, EU, NA: Playable/background character Yes [8] Family Game Night 2: Games: Hasbro: EA: Playable character FIFA 08: Sports: EA Sports: AUS, EU, KO, NA [9] FIFA 09 All-Play: AUS, EU, NA: Playable/background character [10 ...
Jump Force is a 1-v-1 fighting game where the player controls a team of three characters from a selection of various manga series featured in the Weekly Shōnen Jump magazine. [1] Players control one character at a time while the others are used as support, with players able to switch between them during battle.
An ingame method to customize a character to the player's preferred appearance and abilities before starting the game, most commonly used in role-playing games. character select screen. Also character select. A concept in games with multiple characters, a screen with names or pictures of all playable (and secret) characters with the possibility ...
This became a strong convention for the genre with the release of Street Fighter II (1991), and these character choices have led to deeper game strategy and replay value. [38] Custom character creation, or "create–a–fighter", is a feature of some fighting games that allows a player to customize the appearance and move set of their own ...