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  2. JSP model 2 architecture - Wikipedia

    en.wikipedia.org/wiki/JSP_model_2_architecture

    JSP Model 2 is a complex design pattern used in the design of Java Web applications which separates the display of content from the logic used to obtain and manipulate the content. Since Model 2 drives a separation between logic and display, it is usually associated with the model–view–controller (MVC) paradigm.

  3. 4+1 architectural view model - Wikipedia

    en.wikipedia.org/wiki/4+1_architectural_view_model

    Scenarios: The description of an architecture is illustrated using a small set of use cases, or scenarios, which become a fifth view. The scenarios describe sequences of interactions between objects and between processes. They are used to identify architectural elements and to illustrate and validate the architecture design.

  4. Scenario (computing) - Wikipedia

    en.wikipedia.org/wiki/Scenario_(computing)

    A scenario has a goal, which is usually functional. A scenario describes one way that a system is used, or is envisaged to be used, in the context of an activity in a defined time-frame. The time-frame for a scenario could be (for example) a single transaction; a business operation; a day or other period; or the whole operational life of a ...

  5. Sequence diagram - Wikipedia

    en.wikipedia.org/wiki/Sequence_diagram

    A system sequence diagram should be done for the main success scenario of the use case, and frequent or complex alternative scenarios. There are two kinds of sequence diagrams: Sequence Diagram (SD) : A regular version of sequence diagram describes how the system operates, and every object within a system is described specifically.

  6. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    Architecture of OpenSceneGraph, an open-source 3D graphics API supporting feature-rich and widely adopted scene graph implementation.. A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene.

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value. A more complex example would be a command consisting of the length and code point of the command and values consisting of linearized objects representing the command's parameters.

  8. Use case - Wikipedia

    en.wikipedia.org/wiki/Use_case

    A usage scenario for a piece of software; often used in the plural to suggest situations where a piece of software may be useful. A potential scenario in which a system receives an external request (such as user input) and responds to it. This article discusses the latter sense. (For more on the other sense, see for example user persona.)

  9. Misuse case - Wikipedia

    en.wikipedia.org/wiki/Misuse_case

    Between the "good" and the "bad" case the language to represent the scenario is common: the use case diagrams are formally included in two modeling languages defined by the OMG: the Unified Modeling Language (UML) and the Systems Modeling Language (SysML), and this use of drawing the agents and misuse cases of the scenario explicitly helps ...