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  2. WorldBox - Wikipedia

    en.wikipedia.org/wiki/WorldBox

    Graham Smith of Rock Paper Shotgun wrote: "I'd probably had my fill of WorldBox after around 4 hours, but it was a happy four hours." [7] Joseph Knoop of PC Gamer wrote: "It's funny how much WorldBox shares with big strategy games, despite not presenting an ultimate goal to the player, and almost always ending with a boredom-killing nuclear bomb.

  3. List of god games - Wikipedia

    en.wikipedia.org/wiki/List_of_god_games

    Life simulation game. God game; Social simulation game. Dating sim. ... WorldBox: Maxim Karpenko: Indie/Fantasy ... A 2D god game where the player controls nature ...

  4. Category:God games - Wikipedia

    en.wikipedia.org/wiki/Category:God_games

    List of god games * God game; A. ActRaiser; Afterlife (video game) B. ... WorldBox This page was last edited on 22 October 2024, at 23:44 (UTC). Text is available ...

  5. God game - Wikipedia

    en.wikipedia.org/wiki/God_games

    A god game is an artificial life game [1] that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in Spore), and places them in charge of a game setting containing autonomous characters to guard and influence.

  6. The Universim - Wikipedia

    en.wikipedia.org/wiki/The_Universim

    The Universim is a 2024 indie simulation god game developed and published by Crytivo for Microsoft Windows, MacOS, and Linux. Designed by Alexander Koshelkov, it has the player take the role of God to guide the development of civilization throughout the ages. Development was funded by a Kickstarter crowdfunding campaign in April 2014.

  7. Sandbox game - Wikipedia

    en.wikipedia.org/wiki/Sandbox_game

    A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys.

  8. Civilization (video game) - Wikipedia

    en.wikipedia.org/wiki/Civilization_(video_game)

    Around 1989, Meier wanted to expand his repertoire beyond these types of games, as just having finished F-19 Stealth Fighter (1988, 1990), he said "Everything I thought was cool about a flight simulator had gone into that game." [7] He took to heart the success of the new god game genre, in particular SimCity (1989) and Populous (1989).

  9. Peter Molyneux - Wikipedia

    en.wikipedia.org/wiki/Peter_Molyneux

    Peter Douglas Molyneux OBE (/ ˈ m ɒ l ɪ nj uː /; born 5 May 1959) [2] [3] is an English video game designer and programmer.He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus.

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