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  2. Frame synchronization - Wikipedia

    en.wikipedia.org/wiki/Frame_synchronization

    Individual frames are then "minor frames" within that superframe. Each frame contains a subframe ID (often a simple counter) which identifies its position within the superframe. A second frame synchronizer establishes superframe synchronization. This allows subcommutation, where some data is sent less frequently than every frame.

  3. Block-matching algorithm - Wikipedia

    en.wikipedia.org/wiki/Block-matching_algorithm

    A Block Matching Algorithm is a way of locating matching macroblocks in a sequence of digital video frames for the purposes of motion estimation.The underlying supposition behind motion estimation is that the patterns corresponding to objects and background in a frame of video sequence move within the frame to form corresponding objects on the subsequent frame.

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  5. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    In particular, Martin's work popularized the ideas of systems as a first-class element, entities as identifiers, components as raw data, and code stored in systems, not in components or entities. In 2015, Apple Inc. introduced GameplayKit , an API framework for iOS , macOS and tvOS game development that includes an implementation of ECS.

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  7. Dataframe - Wikipedia

    en.wikipedia.org/wiki/Dataframe

    Download QR code; Print/export ... A tabular data structure common to many data processing libraries: ... Data frames in the R programming language; Frame (networking ...

  8. Frame (networking) - Wikipedia

    en.wikipedia.org/wiki/Frame_(networking)

    Frames are the result of the final layer of encapsulation before the data is transmitted over the physical layer. [1] A frame is "the unit of transmission in a link layer protocol, and consists of a link layer header followed by a packet." [2] Each frame is separated from the next by an interframe gap. A frame is a series of bits generally ...

  9. Record locking - Wikipedia

    en.wikipedia.org/wiki/Record_locking

    not hold the lock across system or function calls where the entity is no longer running on the processor – this can lead to deadlock; ensure that if the entity is unexpectedly exited for any reason, the lock is freed. Non-holders of the lock (a.k.a. waiters) can be held in a list that is serviced in a round-robin fashion, or in a FIFO queue ...