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  2. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    When overriding one method with another, the signatures of the two methods must be identical (and with same visibility). In C#, class methods, indexers, properties and events can all be overridden. Non-virtual or static methods cannot be overridden. The overridden base method must be virtual, abstract, or override.

  3. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    The C++ examples in this section demonstrate the principle of using composition and interfaces to achieve code reuse and polymorphism. Due to the C++ language not having a dedicated keyword to declare interfaces, the following C++ example uses inheritance from a pure abstract base class.

  4. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    [citation needed] In C++ private inheritance can be used as a form of implementation inheritance without substitutability. Whereas public inheritance represents an "is-a" relationship and delegation represents a "has-a" relationship, private (and protected) inheritance can be thought of as an "is implemented in terms of" relationship. [16]

  5. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method pattern relies on inheritance, ... This C++23 implementation is based on the pre C++98 implementation in the ... {@Override protected MagicRoom ...

  7. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:

  8. Virtual inheritance - Wikipedia

    en.wikipedia.org/wiki/Virtual_inheritance

    Virtual inheritance is a C++ technique that ensures only one copy of a base class ' s member variables are inherited by grandchild derived classes. Without virtual inheritance, if two classes B and C inherit from a class A, and a class D inherits from both B and C, then D will contain two copies of A ' s member variables: one via B, and one via C.

  9. Virtual function - Wikipedia

    en.wikipedia.org/wiki/Virtual_function

    In C++, using such purely abstract classes as interfaces works because C++ supports multiple inheritance. However, because many OOP languages do not support multiple inheritance, they often provide a separate interface mechanism. An example is the Java programming language.